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Projected Imagery in Your Öffice of the Future".

, , , , and . IEEE Computer Graphics and Applications, 20 (4): 62-67 (2000)

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Leveraging the crowd for annotation of retinal images., , , and . EMBC, page 7736-7739. IEEE, (2015)Differentiable Agent-based Epidemiology., , , , , and . CoRR, (2022)Digital Landscape of COVID-19 Testing: Challenges and Opportunities., , , , , , , , , and 16 other author(s). CoRR, (2020)DeepABM: Scalable and Efficient Agent-Based Simulations Via Geometric Learning Frameworks - a Case Study For Covid-19 Spread and Interventions., , , , , , , and . WSC, page 1-12. IEEE, (2021)Second skin: motion capture with actuated feedback for motor learning., and . CHI Extended Abstracts, page 4537-4542. ACM, (2009)Content-adaptive parallax barriers for automultiscopic 3D display., , , and . SIGGRAPH Talks, ACM, (2010)Keynote speeches - The poor man's palace: special effects in the real world / Do we have six brains?, and . ISMAR, IEEE Computer Society, (2006)Phase messaging method for time-of-flight cameras., , , , , , and . ICCP, page 1-8. IEEE Computer Society, (2014)Skin perfusion photography., , and . ICCP, page 1-8. IEEE Computer Society, (2014)A Unified Calibration Method with a Parametric Approach for Wide-Field-of-View Multiprojector Displays., , , and . VR, page 235-236. IEEE Computer Society, (2009)