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Effects of Online Peer Feedback on Dancers at Different Levels.

, and . IIAI-AAI, page 391-396. IEEE Computer Society, (2016)

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To Cloud or Not to Cloud: Measuring the Performance of Mobile Gaming., , , , and . MobiGames@MobiSys, page 19-24. ACM, (2015)GPU consolidation for cloud games: Are we there yet?, , , , , and . NETGAMES, page 1-6. IEEE, (2014)On the Quality of Service of Cloud Gaming Systems., , , , , and . IEEE Trans. Multim., 16 (2): 480-495 (2014)Placing Virtual Machines to Optimize Cloud Gaming Experience., , , , and . IEEE Trans. Cloud Computing, 3 (1): 42-53 (2015)A Clustering and Traffic-Redistribution Scheme for High-Performance IPsec VPNs., , , , and . HiPC, volume 3769 of Lecture Notes in Computer Science, page 432-443. Springer, (2005)Physical Presence Verification: A Test to Detect Whether A Computer Is Remotely Controlled., , , and . J. Inf. Sci. Eng., 31 (3): 943-963 (2015)Measuring Objective Visual Quality of Real-Time Communication Systems in the Wild., , , and . Int. J. Semantic Comput., 16 (2): 257-280 (2022)Guided Malware Sample Analysis Based on Graph Neural Networks., , , , and . IEEE Trans. Inf. Forensics Secur., (2023)Confessible Threshold Ring Signatures., , , and . ICSNC, page 25. IEEE Computer Society, (2006)Secure Content Delivery using Key Composition., , , , and . LCN, page 484-485. IEEE Computer Society, (2005)