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Triangulating Convex Polygons Having T-Vertices., , and . J. Graphics, GPU, & Game Tools, 1 (2): 1-4 (1996)Computer-Assisted Generation of Bas-and High-Reliefs., , and . J. Graphics, GPU, & Game Tools, 2 (3): 15-28 (1997)On Improving the Training of Models for the Semantic Segmentation of Benthic Communities from Orthographic Imagery., , , , , and . Remote. Sens., 12 (18): 3106 (2020)Flash Lighting Space Sampling., , , , and . MIRAGE, volume 5496 of Lecture Notes in Computer Science, page 217-229. Springer, (2009)Computational design, fabrication and evaluation of rubber protein models., , , , and . Comput. Graph., (2021)DeWall: A fast divide and conquer Delaunay triangulation algorithm in Ed., , and . Comput. Aided Des., 30 (5): 333-341 (1998)The Marching Intersections algorithm for merging range images., , , , , and . Vis. Comput., 20 (2-3): 149-164 (2004)A Six-degrees-of-freedom Planning Algorithm for the Acquisition of Complex Surfaces., , and . Int. J. Shape Model., 11 (1): 1-24 (2005)Computational Fabrication of Macromolecules to Enhance Perception and Understanding of Biological Mechanisms., , , , and . STAG, page 103-104. Eurographics Association, (2019)Normal Enhancement for Interactive Non-photorealistic Rendering., , and . Eurographics (Short Presentations), Eurographics Association, (2002)