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AgileSLAM: A Localization Approach for Agile Head Movements in Augmented Reality.

, , , , and . ISMAR Adjunct, page 25-30. IEEE, (2018)

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A Dynamic Pen-Based Interface for Writing and Editing Complex Mathematical Expressions With Math Boxes., , , and . ACM Trans. Interact. Intell. Syst., 6 (2): 13:1-13:25 (2016)Streamlined and accurate gesture recognition with Penny Pincher., , and . Comput. Graph., (2016)AgileSLAM: A Localization Approach for Agile Head Movements in Augmented Reality., , , , and . ISMAR Adjunct, page 25-30. IEEE, (2018)Shoot-Out: Exploring HyperNEAT for an optimal Final-Third Approach in Robocup-2D Soccer., , , , and . LA-CCI, page 1-6. IEEE, (2019)AffordIt!: A Tool for Authoring Object Component Behavior in VR., , , and . VR Workshops, page 741-742. IEEE, (2020)Exploring the Virtuality Continuum for Complex Rule-Set Education in the Context of Soccer Rule Comprehension., , , and . Multimodal Technol. Interact., 1 (4): 30 (2017)AffordIt!: A Tool for Authoring Object Component Behavior in Virtual Reality., , , and . Graphics Interface, page 340-348. Canadian Human-Computer Communications Society, (2020)A Comparison of Desktop and Augmented Reality Scenario Based Training Authoring Tools., , , , , , and . ISMAR, page 339-350. IEEE, (2019)VRiAssist: An Eye-Tracked Virtual Reality Low Vision Assistance Tool., , , and . VR Workshops, page 809-810. IEEE, (2020)Authoring Moving Parts of Objects in AR, VR and the Desktop., , and . Multimodal Technol. Interact., 7 (12): 117 (December 2023)