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SOCRATIC, the Place Where Social Innovation 'Happens'.

, , , , , , and . INSCI, volume 9934 of Lecture Notes in Computer Science, page 89-96. Springer, (2016)

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End user centred interactive software architecture and design: the creation of communities for a smart energy use., , , , , and . I4CS, page 1-8. IEEE, (2015)A Combined Smartphone and Smartwatch Fall Detection System., , , , , , , , and . CIT/IUCC/DASC/PICom, page 1443-1448. IEEE, (2015)Participatory Ideation for Gamification: Bringing the User at the Heart of the Gamification Design Process., , , and . HCSE, volume 11262 of Lecture Notes in Computer Science, page 51-61. Springer, (2018)Social sub-group identification using social graph and semantic analysis., , , , and . Intelligent Environments (Workshops), volume 17 of Ambient Intelligence and Smart Environments, page 90-96. IOS Press, (2013)Assessing the Potential of Digital Collaborative Sharing Platforms in Fostering Neighbourhood Participation Through Volunteerism., , , , and . INSCI, volume 11938 of Lecture Notes in Computer Science, page 3-17. Springer, (2019)Which Mobile Health Toolkit Should a Service Provider Choose? A Comparative Evaluation of Apple HealthKit, Google Fit, and Samsung Digital Health Platform., and . AmI, volume 10217 of Lecture Notes in Computer Science, page 152-158. (2017)Designing an Application Store for the Internet of Things: Requirements and Challenges., , and . AmI, volume 9425 of Lecture Notes in Computer Science, page 313-327. Springer, (2015)Combining Persuasive Computing and User Centered Design into an Energy Awareness System for Smart Houses., , , , and . Intelligent Environments, page 32-39. IEEE, (2016)Stakeholder Attitudes Toward and Values Embedded in a Sensor-Enhanced Personal Emergency Response System., , , , , , and . Interact. Comput., 28 (5): 598-611 (2016)