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Strategy for Seeding 3D Streamlines.

, , and . IEEE Visualization, page 471-478. IEEE Computer Society, (2005)

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Guest Editors' Introduction: Visualization for Everyone., and . IEEE Computer Graphics and Applications, 18 (4): 47-48 (1998)Spray rendering.. IEEE Computer Graphics and Applications, 14 (5): 57-63 (1994)A Methodology for Comparing Direct Volume Rendering Algorithms Using a Projection-Based Data Level Approach., and . VisSym, page 87-98. Eurographics Association, (1999)Comparisons of wind tunnel experiments and computational fluid dynamics simulations., , and . J. Vis., 6 (1): 31-39 (2003)Group interactions in a game engine class.. GDCSE, page 26-30. ACM, (2008)Exploratory mining and pruning optimizations of constrained associations rules, , , and . SIGMOD, page 13--24. (1998)Comparative visualization for verification.. ESM, page 161-163. SCS Europe, (2000)HyperLIC., and . IEEE Visualization, page 249-256. IEEE Computer Society, (2003)Topological Structures of 3D Tensor Fields., , and . IEEE Visualization, page 551-558. IEEE Computer Society, (2005)Interactive deformations from tensor fields., and . IEEE Visualization, page 297-304. IEEE Computer Society and ACM, (1998)