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Preparing augmented reality learning content should be easy: UNED ARLE - an authoring tool for augmented reality learning environments.

, , , and . Comput. Appl. Eng. Educ., 23 (5): 778-789 (2015)

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The experiences of setting up, developing and implementing a mobile learning project in Croatia: The SCOLLAm project., , and . FIE, page 1-5. IEEE Computer Society, (2015)Sortko: Learning Sorting Algorithms with Mobile Devices., , , and . WMUTE, page 49-56. IEEE Computer Society, (2012)Learning Algorithms Concepts in a Virtual Reality Escape Room., , , , , and . MIPRO, page 2057-2062. IEEE, (2024)Exploring the Educational Benefits of Introducing Aspect-Oriented Programming Into a Programming Course., , and . IEEE Trans. Educ., 56 (2): 217-226 (2013)Cardano - What Is It and How to Start Working with It., , , , and . MIPRO, page 1727-1732. IEEE, (2023)Gamified Digital Math Lessons for Lower Primary School Students., , , and . IIAI-AAI, page 691-694. IEEE Computer Society, (2017)Preparing augmented reality learning content should be easy: UNED ARLE - an authoring tool for augmented reality learning environments., , , and . Comput. Appl. Eng. Educ., 23 (5): 778-789 (2015)Improving the mCSCL Approach of a Mobile Chinese Character Forming Game via a Design-based Research Cycle., , , and . CSCL, International Society of the Learning Sciences, (2011)Analyzing heterogeneous learning logs using the iterative convergence method., , and . TALE, page 482-485. IEEE, (2017)Examining competitive, collaborative and adaptive gamification in young learners' math learning., , and . Comput. Educ., (2018)