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FAST: Flexible and Low-latency State Transfer in Mobile Edge Computing.

, , , , and . GLOBECOM, page 1-6. IEEE, (2020)

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Multi-device-to-multi-device communication in cellular network for efficient contents distribution., and . ICCE, page 244-247. IEEE, (2014)Internet of Things (IoT) for Seamless Virtual Reality Space: Challenges and Perspectives., , , and . IEEE Access, (2018)MPEG-DASH MPD for Tile-based Hybrid Stereoscopic 360-degree Video Streaming., , and . ICUFN, page 682-684. IEEE, (2018)Fog Computing as an Enabler for Immersive Media: Service Scenarios and Research Opportunities., , , , , , , , and . IEEE Access, (2019)Viewport Prediction Method of 360 VR Video Using Sound Localization Information., , , , , , and . ICUFN, page 679-681. IEEE, (2018)Hierarchical FEC and Modulation in Network-coded Two-way Relay Channel., , , and . EW, page 1-6. VDE / IEEE, (2019)ATSC 3.0 ROUTE/DASH Signaling for Immersive Media: New Perspectives and Examples., , and . IEEE Access, (2021)Stereoscopic video transmission using inter-layer FEC and hierarchical QAM over relay channels., , , , and . ICCE-Berlin, page 17-18. IEEE, (2017)Device-Enhanced MEC: Multi-Access Edge Computing (MEC) Aided by End Device Computation and Caching: A Survey., , , , , and . IEEE Access, (2019)Hierarchical modulation for client-driven selective streaming of multi-view video over AWGN channels., and . Signal Process. Image Commun., (2016)