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On Exploring Design Elements in Assistive Serious Games for Parkinson's Disease Patients: The i-PROGNOSIS Exergames Paradigm., , , , , , , , , и 4 other автор(ы). TISHW, стр. 1-8. IEEE, (2018)Serious games as a means for holistically supporting Parkinson's Disease patients: The i-PROGNOSIS personalized game suite framework., , , , , , , , , и 2 other автор(ы). VS-GAMES, стр. 237-244. IEEE Computer Society, (2017)CovidSense: A Smartphone-based Initiative for Fighting COVID-19 Spreading., , , , , , , , , и 2 other автор(ы). DSAI, стр. 87-92. ACM, (2020)EmoActivity - An EEG-Based Gamified Emotion HCI for Augmented Artistic Expression: The i-Treasures Paradigm., , , , и . HCI (10), том 9178 из Lecture Notes in Computer Science, стр. 29-40. Springer, (2015)Using Art and Technology to support Geometry Learning for All: A Conceptual Instructional Design., , , , , , , , , и . DSAI, стр. 179-186. ACM, (2018)Innovative interventions for Parkinson's disease patients using iPrognosis games: an evaluation analysis by medical experts., , , , , , , , , и 8 other автор(ы). PETRA, стр. 39:1-39:8. ACM, (2020)Dynamic Monitoring of Probiotics Effect in Parkinson's Disease Patients via Swarm Decomposition and Bispectral Analysis of Electrogastrograms., , , , , , , , , и 2 other автор(ы). EMBC, стр. 1-5. IEEE, (2023)Keystroke timing and pressure data captured during touchscreen typing by early Parkinson's disease patients and healthy controls., , , , , и . (февраля 2019)Motor Impairment Estimates via Touchscreen Typing Dynamics Toward Parkinson's Disease Detection From Data Harvested In-the-Wild., , , , , , , , , и 2 other автор(ы). Frontiers ICT, (2018)Detection of Mild Cognitive Impairment Through Natural Language and Touchscreen Typing Processing., , , , , и . Frontiers Digit. Health, (2020)