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Building a Versatile Knowledge-Based System Based on Reasoning Services and Ontology Representation Transformations., , and . CSIT (2), page 255-260. IEEE, (2020)10.1109/CSIT49958.2020.Coevolving Strategies for General Game Playing., , , and . CIG, page 320-327. IEEE, (2007)Hyperscanning: Simultaneous fMRI during Linked Social Interactions., , , , , , , , , and 1 other author(s). NeuroImage, 16 (4): 1159-1164 (2002)Real-Time Evolution of Neural Networks in the NERO Video Game., , , and . AAAI, page 1671-1674. AAAI Press, (2006)Human-assisted neuroevolution through shaping, advice and examples., , and . GECCO, page 371-378. ACM, (2011)Multiagent Learning through Neuroevolution., , , , , , and . WCCI, volume 7311 of Lecture Notes in Computer Science, page 24-46. Springer, (2012)UT2: Human-like behavior via neuroevolution of combat behavior and replay of human traces., , and . CIG, page 329-336. IEEE, (2011)Incorporating Advice into Neuroevolution of Adaptive Agents., , , and . AIIDE, page 98-104. The AAAI Press, (2006)OpenNERO: A Game Platform for AI Research and Education., , and . AIIDE, The AAAI Press, (2008)Intelligent Systems Based on Ontology Representation Transformations., , and . CSIT, volume 1293 of Advances in Intelligent Systems and Computing, page 263-275. Springer, (2020)