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Effects of Electronic Word-of-Mouth on the Potential Customer's Emotions and Product Image., , , , , , and . IJEBR, 13 (4): 1-14 (2017)Do Self-reported Playing Preferences Correlate with Emotional Reactions During Playing? Evidence from Psychophysiological Recordings., , , and . HCI (34), volume 1033 of Communications in Computer and Information Science, page 3-11. Springer, (2019)Combined Voluntary Gaze Direction and Facial Muscle Activity as a New Pointing Technique., , and . INTERACT, page 100-107. IOS Press, (2001)Neural Network and Wavelet Recognition of Facial Electromyographic Signals., , , , and . MedInfo, volume 84 of Studies in Health Technology and Informatics, page 489-492. IOS Press, (2001)Facial expression classification based on local spatiotemporal edge and texture descriptors., , , , and . MB, page 21:1-21:4. ACM, (2010)Dry contact electrodes performance in canine ECG., , , , , , , and . ACI, page 11:1-11:5. ACM, (2018)Emotional and behavioral responses to haptic stimulation., , , , , , , and . CHI, page 1555-1562. ACM, (2008)The role of game preferences on arousal state when playing first-person shooters., , , and . GamiFIN, volume 2637 of CEUR Workshop Proceedings, page 157-166. CEUR-WS.org, (2020)Exploring the effects of cumulative contextual cues on interpreting vibrotactile messages., , , , and . Mobile HCI, page 1-10. ACM, (2011)Vibrotactile information for intuitive speed regulation., , , , , and . BCS HCI, page 112-119. ACM, (2009)