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Realistic Visual Simulation of Water Effects in Response to Human Motion using a Depth Camera.

, , , and . KSII Trans. Internet Inf. Syst., 11 (2): 1019-1031 (2017)

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Hierarchical Shot Clustering for Video Summarization., , and . International Conference on Computational Science (3), volume 2331 of Lecture Notes in Computer Science, page 1100-1107. Springer, (2002)Hardware-Accelerated Sumi-e Painting for 3D Objects., , , and . ICCS (2), volume 5545 of Lecture Notes in Computer Science, page 780-789. Springer, (2009)Surface simplification using a discrete curvature norm., , and . Comput. Graph., 26 (5): 657-663 (2002)Mesh segmentation based on curvatures using the GPU., , and . Multimedia Tools Appl., 74 (10): 3401-3412 (2015)Realistic fluid representation by anisotropic particle., , , and . J. Vis., 22 (2): 313-320 (2019)Tree Modeling with DSM Data., , , , and . GRAPP/IVAPP, page 189-192. SciTePress, (2012)Extraction of Ridges-Valleys for Feature-Preserving Simplification of Polygonal Models., , and . International Conference on Computational Science (2), volume 3992 of Lecture Notes in Computer Science, page 279-286. Springer, (2006)Efficient Chaotic Imperialist Competitive Algorithm with Dropout Strategy for Global Optimization., , , and . Symmetry, 12 (4): 635 (2020)Realistic Visual Simulation of Water Effects in Response to Human Motion using a Depth Camera., , , and . KSII Trans. Internet Inf. Syst., 11 (2): 1019-1031 (2017)A Feature-Preserved Simplification for Autonomous Facial Animation from 3D Scan Data., , and . ICCSA (3), volume 2669 of Lecture Notes in Computer Science, page 640-649. Springer, (2003)