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Methodology for materiality: interaction design research through a material lens.. Pers. Ubiquitous Comput., 18 (3): 625-636 (2014)Pervasive Gaming in the Everyday World., and . IEEE Pervasive Comput., 5 (1): 78-85 (2006)AI activism., , and . Interactions, 28 (1): 5 (2021)Thinking cities., , , and . Interactions, 29 (3): 5 (2022)Global mobilities., , and . Interactions, 28 (2): 6-7 (2021)Bodies of Knowledge., , , and . Interactions, 30 (1): 5 (2023)So, There's an AI Revolution? and Other Stories., and . Interactions, 30 (5): 5 (2023)Engaging race in HCI., , , and . Interactions, 28 (5): 5 (2021)Undoing Data Worlds., , , and . Interactions, 30 (3): 5 (May 2023)Netlearning and Learning through Networks.. J. Educ. Technol. Soc., 10 (4): 49-61 (2007)