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Ignoring the Blood on the Tracks: Exits and Departures From Game Studies

. Critical Studies in Media Communication, 39 (3): 173-180 (2022)
DOI: 10.1080/15295036.2022.2080847

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Who Stays in the Game? Similarities and Differences Between Current and Former Digital Games Players., and . HICSS, page 1-10. ScholarSpace, (2021)Moving Beyond Churn: Barriers and Constraints to Playing a Social Network Game.. Games Cult., 14 (2): 170-189 (2019)Constructing the Ideal EVE Online Player., , , and . DiGRA Conference, Digital Games Research Association, (2013)Introduction to the Minitrack on Games and Gaming., , and . HICSS, page 1. ScholarSpace, (2022)"Don't feed the troll": Shutting down debate about community expectations on Reddit.com.. First Monday, (2011)Virtual inequality: a woman's place in cyberspace.. FDG, page 267-269. ACM, (2012)All in a day's work: a study of World of Warcraft NPCs comparing gender to professions., , , and . SIGGRAPH Game Papers, page 5:1-5:6. ACM, (2011)Digital Detritus: What Can We Learn From Abandoned Massively Multiplayer Online Game Avatars?, , and . DiGRA/FDG, Digital Games Research Association/Society for the Advancement of the Science of Digital Games, (2016)Introduction to the Minitrack on Games and Gaming., , and . HICSS, page 1-2. ScholarSpace, (2021)What's 'choice' got to do with it?: avatar selection differences between novice and expert players of World of Warcraft and Rift., , and . FDG, page 97-104. ACM, (2012)