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Battle Ground: Data Collection and Labeling of CTF Games to Understand Human Cyber Operators., , , , , and . CSET @ USENIX Security Symposium, page 32-40. ACM, (2023)Adversarial Knapsack and Secondary Effects of Common Information for Cyber Operations., , , , and . CoRR, (2024)Malware Fingerprinting under Uncertainty., , , and . CSCloud, page 276-286. IEEE Computer Society, (2017)Weakly Supervised Extraction of Computer Security Events from Twitter., , , and . WWW, page 896-905. ACM, (2015)Cyber Security via Signaling Games: Toward a Science of Cyber Security., , , , , , , and . ICDCIT, volume 8337 of Lecture Notes in Computer Science, page 34-42. Springer, (2014)Institutions of Learning: A Report from the Trenches., , , , and . ICLS, International Society of the Learning Sciences, (1996)Cyber Security via Minority Games with Epistatic Signaling., , , , , and . BICT, ICST, (2014)Perceiving Behavior of Cyber Malware with Human-Machine Teaming., , , , and . AHFE (9), volume 960 of Advances in Intelligent Systems and Computing, page 97-108. Springer, (2019)Compliance signaling games: toward modeling the deterrence of insider threats., , , , and . Comput. Math. Organ. Theory, 22 (3): 318-349 (2016)Agent-based trace learning in a recommendation-verification system for cybersecurity., , , , , and . MALWARE, page 135-143. IEEE Computer Society, (2014)