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From Space to Stage: How Interactive Screens Will Change Urban Life., , , , и . Computer, 44 (6): 40-47 (2011)Visible - actionable - sustainable: sustainable interaction design in professional domains., , , , , и . CHI Extended Abstracts, стр. 2413-2416. ACM, (2011)Towards Emotionally Adapted Games based on User Controlled Emotion Knobs., , , и . DiGRA Conference, (2005)Logical structure of a hypermedia newspaper., , , , и . Inf. Process. Manag., 33 (5): 599-614 (1997)Spatial Presence and Emotions during Video Game Playing: Does It Matter with Whom You Play?, , , , , и . Presence Teleoperators Virtual Environ., 15 (4): 381-392 (2006)Lost lab of professor millennium: creating a pervasive adventure with augmented reality-based guidance., , , , и . Advances in Computer Entertainment, стр. 1:1-1:10. ACM, (2014)The changing dynamics of television advertising., и . EuroITV, стр. 237-246. ACM, (2010)Climate persuasive services: changing behavior towards low-carbon lifestyles., , и . PERSUASIVE, том 350 из ACM International Conference Proceeding Series, стр. 14. ACM, (2009)The influence of implicit and explicit biofeedback in first-person shooter games., , , , , и . CHI, стр. 859-868. ACM, (2010)Explaining innovation with indicators of mobility and networks: Insights into central innovation nodes in Europe, , , , и . (октября 2011)