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Effects of Prior Knowledge on Learning Performance and Anxiety in an English Learning Online Role-Playing Game.

, and . J. Educ. Technol. Soc., 21 (3): 174-185 (2018)

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An Integrated Deterministic and Nondeterministic Inference Algorithm for Sequential Labeling., , , and . AIRS, volume 6458 of Lecture Notes in Computer Science, page 221-230. Springer, (2010)Concept mapping in computer-supported learning environments: a bibliometric analysis., and . Interact. Learn. Environ., 31 (10): 6678-6695 (December 2023)The effects of interaction types on learning outcomes in a blog-based interactive learning environment., , and . Interact. Learn. Environ., 30 (2): 293-306 (2022)Effects of online presence on learning performance in a blog-based online course., , , and . Internet High. Educ., (2016)Integrating video-capture virtual reality technology into a physically interactive learning environment for English learning., , and . Comput. Educ., 55 (3): 1346-1356 (2010)A scoping review of research on digital game-based language learning., , , , and . Comput. Educ., (2018)Testing learner reliance on caption supports in second language listening comprehension multimedia environments., and . ReCALL, 25 (2): 199-214 (2013)Description of the NCU Chinese Word Segmentation and Part-of-Speech Tagging for SIGHAN Bakeoff 2007., , and . IJCNLP, page 161-166. The Association for Computer Linguistics, (2008)Chinese Word Segmentation with Conditional Support Vector Inspired Markov Models., , and . CIPS-SIGHAN, (2010)Multilayer Educational Services Platforms and Its Implementation., , and . ICCE, page 945-949. IEEE Computer Society, (2002)07695-1509-6.