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Serious Games - Ernstes Spielen. Über das Problem Spielen, Lernen und Wissenstransfer.

, and . Serious Games, Exergames, Exerlearning, Transcript Verlag, Bielefeld, (2013)

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Mobile Worlds: Mobile Gaming and Learning?, and . Edutainment, volume 7516 of Lecture Notes in Computer Science, page 111-120. Springer, (2012)Serious Games - Ernstes Spielen. Über das Problem Spielen, Lernen und Wissenstransfer., and . Serious Games, Exergames, Exerlearning, Transcript Verlag, Bielefeld, (2013)Gaming Experience as a Prerequisite for the Adoption of Digital Games in the Classroom?. DiGRA Conference, Digital Games Research Association, (2015)