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Diversity and Inclusion in Esports Programs in Higher Education: Leading by Example at UCI., , , , , , , , , и 5 other автор(ы). Int. J. Gaming Comput. Mediat. Simulations, 10 (2): 71-80 (2018)Where Everybody Knows Your (Screen) Name: Online Games as "Third Places"., и . J. Comput. Mediat. Commun., 11 (4): 885-909 (2006)MMOGames-Based Learning.. USAB, стр. 15-18. Austrian Computer Society, (2006)Massively multiplayer online games & education: an outline of research.. CSCL, стр. 675-685. International Society of the Learning Sciences / ACM DL, (2007)Understanding Esports as a STEM Career Ready Curriculum in the Wild., , , , , , , и . VS-GAMES, стр. 1-6. IEEE Computer Society, (2018)Critical Ethical Reasoning and Role-Play., и . Games Cult., 3 (3-4): 333-355 (2008)The Mangle of Play.. Games Cult., 1 (3): 199-213 (2006)Challenges to Multimodal Data Set Collection in Games-based Learning Environments., , , и . MMLA-CrossLAK@LAK, том 1828 из CEUR Workshop Proceedings, стр. 111-117. CEUR-WS.org, (2017)Out-of-school virtual worlds based programs: a cross-case analysis., и . ICLS, стр. 304-305. International Society of the Learning Sciences / ACM DL, (2010)Theorizing Games in/and Education., , , и . ICLS, International Society of the Learning Sciences, (2006)