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Identifying aspects, methods and instruments to evaluate player experience in physical rehabilitation exergames., and . REHAB, page 136-139. ACM, (2019)A histological ontology of the human cardiovascular system, , , , and . Journal of Biomedical Semantics, 8 (1): 47 (2017)Parallel Integer Motion Estimation for High Efficiency Video Coding (HEVC) Using OpenCL., , and . CIARP, volume 10125 of Lecture Notes in Computer Science, page 68-75. (2016)Psique: Computerised Neuropsychological Assessment., , , and . pHealth, volume 273 of Studies in Health Technology and Informatics, page 249-251. IOS Press, (2020)Improving Patient Motivation Towards Physical Rehabilitation Treatments with PlayTherapy Exergame., , and . pHealth, volume 249 of Studies in Health Technology and Informatics, page 140-147. IOS Press, (2018)Advantages and limitations of leap motion for developing physical rehabilitation exergames (PREGs)., , , and . REHAB, page 43-46. ACM, (2019)Edge-Based Coding Tree Unit Partitioning Strategy in Inter Prediction., and . CIARP, volume 8827 of Lecture Notes in Computer Science, page 46-53. Springer, (2014)Classifying Estimated Stereo Correspondences Based on Delaunay Triangulation., , and . CIARP, volume 10125 of Lecture Notes in Computer Science, page 417-425. (2016)Characterising Physical Rehabilitation Exergames for Player Experience Evaluation Purposes., and . pHealth, volume 261 of Studies in Health Technology and Informatics, page 55-61. IOS Press, (2019)A Health Point-Based Dynamic Difficulty Adjustment Strategy for Video Games., , and . ICEC-JCSG, volume 11863 of Lecture Notes in Computer Science, page 436-440. Springer, (2019)