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R++, User-Friendly Statistical Software., , and . INTERACT (4), volume 11749 of Lecture Notes in Computer Science, page 605-609. Springer, (2019)The effects of the size and weight of a mobile device on an educational game., , , , and . Comput. Educ., (2013)Comparing Touch and Tilt Interaction using an iPhone Game for Children., , , , and . GRAPP/IVAPP, page 389-392. SciTePress, (2013)HOBIT: Hybrid Optical Bench for Innovative Teaching., , , , , and . CHI, page 949-959. ACM, (2017)Bet without Looking: Studying Eyes-Free Interaction during Live Sports., , , and . HCI (3), volume 8512 of Lecture Notes in Computer Science, page 581-592. Springer, (2014)Edutainment games included as activities in the Summer School of the Technical University of Valencia., , , , , and . GAMEON, page 147-151. EUROSIS, (2008)Evaluating Three Versions of an Augmented Reality Mobile Game about Recycling., , , and . CEIG, page 157. Eurographics Association, (2012)Lessons learnt from an experience with an augmented reality iPhone learning game., , , , and . Advances in Computer Entertainment Technology, page 52. ACM, (2011)Exploring 3D Objects with Non-Linear Perspectives in Real-Time, a First User Study., and . MobileHCI, page 4:1-4:7. ACM, (2020)Evaluation of learning outcomes using an educational iPhone game vs. traditional game., , , , and . Comput. Educ., (2013)