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Fragile! Handle with Care: The Morse Things.

, , , and . Conference on Designing Interactive Systems, page 2149-2162. ACM, (2020)

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Exploring Memory-Oriented Interactions with Digital Photos In and Across Time: A Field Study of Chronoscope., , , , and . CHI, page 631:1-631:20. ACM, (2023)The Tilting Bowl: Electronic Design for a Research Product., , and . Conference on Designing Interactive Systems, page 345-357. ACM, (2019)Unpacking the Thinking and Making Behind a Slow Technology Research Product with Slow Game., , , , , , and . Creativity & Cognition, page 15-28. ACM, (2019)A short guide to material speculation: actual artifacts for critical inquiry., , , , and . Interactions, 23 (2): 44-48 (2016)Productive Frictions: Moving from Digital to Material Prototyping and Low-Volume Production for Design Research., , , , , , and . Conference on Designing Interactive Systems, page 1258-1269. ACM, (2016)Material speculation: actual artifacts for critical inquiry., , , , and . Aarhus Conference on Critical Alternatives, page 97-108. Aarhus University Press / ACM, (2015)Philosophers Living with the Tilting Bowl., , , and . CHI, page 94. ACM, (2018)Design for one: a game controller for a quadriplegic gamer., , and . CHI Extended Abstracts, page 1243-1248. ACM, (2014)Iterating through Feeling-with Nonhuman Things: Exploring repertoires for design iteration in more-than-human design., , , , and . CHI Extended Abstracts, page 278:1-278:6. ACM, (2022)Deployments of the table-non-table: A Reflection on the Relation Between Theory and Things in the Practice of Design Research., , , , , , , , and . CHI, page 201. ACM, (2018)