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Ray tracing and radiosity (panel): ready for production?

, , , , , and . SIGGRAPH Abstracts and Applications, page 223-224. ACM, (1998)

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Social Maintenance and Psychological Support Using Virtual Worlds., , , , , , and . SBP, volume 8393 of Lecture Notes in Computer Science, page 393-402. Springer, (2014)The Association of In-world Avatar Investment with Expectations of Behavioral Change., , and . HCI (25), volume 8028 of Lecture Notes in Computer Science, page 466-473. Springer, (2013)When VR really hits the streets.. ERVR, volume 9012 of SPIE Proceedings, page 90120B. SPIE, (2014)Maintaining Psycho-Social Health on the Way to Mars and Back., , , , , , , , and . VRIC, page 3:1-3:7. ACM, (2015)Body Buddies: Social Signaling through Puppeteering., , , , , , , and . HCI (14), volume 6774 of Lecture Notes in Computer Science, page 279-288. Springer, (2011)The Hegemony of Play., , , and . DiGRA Conference, Digital Games Research Association, (2007)Art, science, and immersion: data-driven experiences., , , and . ERVR, volume 8649 of SPIE Proceedings, page 86490H. SPIE, (2013)Dis-illusion of life: becoming a digital character animator., , , , , , and . SIGGRAPH Abstracts and Applications, page 190-191. ACM, (1998)3D tracking in FX production: blurring the lines between the virtual and the real., , , , , and . SIGGRAPH Abstracts and Applications, page 124-126. ACM, (1999)SIGGRAPH: the original "VR meetup"., and . SIGGRAPH Panels, page 5:1-5:2. ACM, (2015)