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Using Multi-Level Precueing to Improve Performance in Path-Following Tasks in Virtual Reality.

, , , and . IEEE Trans. Vis. Comput. Graph., 27 (11): 4311-4320 (2021)

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Virtual Replicas for Remote Assistance in Virtual and Augmented Reality., , , , and . UIST, page 405-415. ACM, (2015)Providing Assistance for Orienting 3D Objects Using Monocular Eyewear., , , and . SUI, page 89-98. ACM, (2016)ICthroughVR: Illuminating Cataracts through Virtual Reality., , , , , and . VR, page 655-663. IEEE, (2019)Collaborative Virtual Reality for Low-Latency Interaction., , , and . UIST (Adjunct Volume), page 179-181. ACM, (2018)Beyond LunAR: An augmented reality UI for deep-space exploration missions., , , , , , and . CoRR, (2020)Mercury: A Messaging Framework for Modular UI Components., , and . CHI, page 588. ACM, (2018)HoloFight: An Augmented Reality Fighting Game., , and . SIGGRAPH Immersive Pavilion, page 18:1-18:2. ACM, (2021)A framework to facilitate reusable, modular widget design for real-time interactive systems., , and . SEARIS, page 1-7. IEEE Computer Society, (2016)Hands-Free Interaction for Augmented Reality in Vascular Interventions., , , , and . VR, page 751-752. IEEE Computer Society, (2018)Exploring the Educational Value and Impact of Vision-Impairment Simulations on Sympathy and Empathy with XREye., , , , and . Multimodal Technol. Interact., 7 (7): 70 (June 2023)