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Rethinking Texture Mapping., , and . Comput. Graph. Forum, 38 (2): 535-551 (2019)A detailed study of ray tracing performance: render time and energy cost., , , , and . Vis. Comput., 34 (6-8): 875-885 (2018)Efficient Adaptive Deferred Shading with Hardware Scatter Tiles., , and . Proc. ACM Comput. Graph. Interact. Tech., 3 (2): 11:1-11:17 (2020)Uncertainty Visualization by Representative Sampling from Prediction Ensembles., , , , , , , , and . IEEE Trans. Vis. Comput. Graph., 23 (9): 2165-2178 (2017)Constant-time energy-normalization for the Phong specular BRDFs., and . Vis. Comput., 36 (10): 2029-2038 (2020)High-Performance Polynomial Root Finding for Graphics.. Proc. ACM Comput. Graph. Interact. Tech., 5 (3): 27:1-27:15 (2022)Stochastic Lightcuts for Sampling Many Lights.. IEEE Trans. Vis. Comput. Graph., 27 (10): 4049-4059 (2021)Deep Opacity Maps., and . Comput. Graph. Forum, 27 (2): 675-680 (2008)Wave particles., , and . ACM Trans. Graph., 26 (3): 99 (2007)Stochastic Lightcuts.. High Performance Graphics (Short Papers), page 27-32. Eurographics Association, (2019)