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Evolving policy geometry for scalable multiagent learning., , , and . AAMAS, page 731-738. IFAAMAS, (2010)Encouraging reactivity to create robust machines., , , and . Adaptive Behaviour, 21 (6): 484-500 (2013)Multirobot Behavior Synchronization through Direct Neural Network Communication., , , , and . ICIRA (2), volume 7507 of Lecture Notes in Computer Science, page 603-614. Springer, (2012)i-Sim2Real: Reinforcement Learning of Robotic Policies in Tight Human-Robot Interaction Loops., , , , , , , , and . CoRL, volume 205 of Proceedings of Machine Learning Research, page 212-224. PMLR, (2022)Agile Catching with Whole-Body MPC and Blackbox Policy Learning., , , , , , , , , and 2 other author(s). L4DC, volume 211 of Proceedings of Machine Learning Research, page 851-863. PMLR, (2023)Generative encoding for multiagent learning., and . GECCO, page 819-826. ACM, (2008)HyperNEAT: The First Five Years., , and . Growing Adaptive Machines, volume 557 of Studies in Computational Intelligence, Springer, (2014)Achieving Human Level Competitive Robot Table Tennis., , , , , , , , , and 17 other author(s). CoRR, (2024)Combining Search-Based Procedural Content Generation and Social Gaming in the Petalz Video Game., , , , and . AIIDE, The AAAI Press, (2012)Picbreeder: Evolving Pictures Collaboratively Online, , , , , and . CHI'08: Proc. Computer Human Interaction Conf., Florence, Italy, ACM Press, (2008)