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Sometimes It's Just a Game: The Pros and Cons of Using Virtual Environments in Social Influence Research., , and . MIDI, volume 440 of Lecture Notes in Networks and Systems, page 189-197. Springer, (2021)The joint influence of social status and personal attitudes in a contact and open versus a noncontact and homophobic culture on the virtual Midas touch., , , , and . Virtual Real., 24 (4): 619-633 (2020)Does an agent's touch always matter? Study on virtual Midas touch, masculinity, social status, and compliance in Polish men., , and . J. Multimodal User Interfaces, 15 (2): 163-174 (2021)Designing Social Robots for Interaction at Work: Socio-Cognitive Factors Underlying Intention to Work with Social Robots., , , and . J. Autom. Mob. Robotics Intell. Syst., 10 (4): 17-26 (2016)VR with Older Adults: Participatory Design of a Virtual ATM Training Simulation., , , , , , , , , and 11 other author(s). CoRR, (2019)Co-designing Immersive Virtual and Extended Reality Systems for Remote and Unsupervised Interaction, Intervention, Training and Research., , , , , , , , , and 3 other author(s). INTERACT (4), volume 14145 of Lecture Notes in Computer Science, page 610-615. Springer, (2023)A Revised and Extended Paradigm for Social and Non-social Stress Elicitation in Psychological Research - A Feasibility Study in Virtual Reality., , , , , , and . ISMAR-Adjunct, page 452-457. IEEE, (2023)From demonstration to theory in embodied language comprehension: A review., , , and . Cogn. Syst. Res., (2014)Learning Affective Responses Through Evaluative Conditioning - New Developments in Affective Computing., and . MIDI, volume 440 of Lecture Notes in Networks and Systems, page 259-266. Springer, (2021)Intergenerational Interaction with Avatars in VR: An Exploratory Study Towards an XR Research Framework., , , , , , , , and . MIDI, volume 440 of Lecture Notes in Networks and Systems, page 229-238. Springer, (2021)