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Future Media Internet Technologies for Digital Domes.

, , , , and . HCI (16), volume 8525 of Lecture Notes in Computer Science, page 339-350. Springer, (2014)

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DeepMoCap: Deep Optical Motion Capture Using Multiple Depth Sensors and Retro-Reflectors., , , and . CoRR, (2021)DeMoCap: Low-Cost Marker-Based Motion Capture., , , and . Int. J. Comput. Vis., 129 (12): 3338-3366 (2021)Estimating human motion from multiple Kinect sensors., , , , and . MIRAGE, page 3:1-3:6. ACM, (2013)DeepMoCap: Deep Optical Motion Capture Using Multiple Depth Sensors and Retro-Reflectors., , , and . Sensors, 19 (2): 282 (2019)HUMAN4D: A Human-Centric Multimodal Dataset for Motions and Immersive Media., , , , , , , , , and 2 other author(s). IEEE Access, (2020)Three-dimensional monitoring of weightlifting for computer assisted training., , , and . VRIC, page 3:1-3:7. ACM, (2013)Towards Scalable and Real-time Markerless Motion Capture., , , , and . VR Workshops, page 724-725. IEEE, (2022)AVoidX: An Augmented VR Game., , , , , , , , , and . VR Workshops, page 841-842. IEEE, (2020)Motion analysis: Action detection, recognition and evaluation based on motion capture data., , , and . Pattern Recognit., (2018)HUMAN4D: A Human-Centric Multimodal Dataset for Motions and Immersive Media., , , , , , , , , and 2 other author(s). CoRR, (2021)