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Masterclass: Rethinking Self-Determination Theory in Player-Computer Interaction., and . CHI PLAY (Companion), page 1-2. ACM, (2020)Restorative Play: Videogames Improve Player Wellbeing After a Need-Frustrating Event., , and . CHI, page 1-15. ACM, (2020)Exploring relatedness in single-player video game play., and . OZCHI, page 422-427. ACM, (2017)Self-Determination Theory in HCI: Shaping a Research Agenda., , , , , , , and . CHI Extended Abstracts, page 113:1-113:6. ACM, (2022)Statistical Significance Testing at CHI PLAY: Challenges and Opportunities for More Transparency., , and . CHI PLAY, page 4-18. ACM, (2020)Off-Peak: An Examination of Ordinary Player Experience., and . CHI, page 115:1-115:12. ACM, (2021)Video Game Selection Procedures For Experimental Research., , and . CHI, page 186. ACM, (2018)The Appeal of MOBA Games: What Makes People Start, Stay, and Stop., , and . CHI PLAY, page 313-325. ACM, (2016)"The Small Decisions Are What Makes it Interesting": Autonomy, Control, and Restoration in Player Experience., and . Proc. ACM Hum. Comput. Interact., 5 (CHI PLAY): 282:1-282:26 (2021)Self-Determination Theory in HCI Games Research: Current Uses and Open Questions., and . CHI, page 1-22. ACM, (2020)