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Reflecting the Choice and Usage of Communication Tools in GSD Projects with Media Synchronicity Theory.

, , , and . ICGSE, page 3-12. IEEE Computer Society, (2010)

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Enabling Team Autonomy in a Large Public Organization., , and . XP Workshops, volume 396 of Lecture Notes in Business Information Processing, page 245-252. Springer, (2020)Status Quo in Requirements Engineering: A Theory and a Global Family of Surveys., , , , , , , , , and 13 other author(s). CoRR, (2018)Trends in Agile: From Operational to Strategic Agility Practitioners' Digest., , and . IEEE Softw., 36 (1): 95-97 (2019)Experienced Challenges of Adopting Agile Scaling Frameworks., , , , and . ESEM, page 1-10. IEEE, (2023)Collaborating with industrial customers in a capstone project course: the customers' perspective., , and . ICSE (SEET), page 12-22. IEEE / ACM, (2019)How does an agile coaching team work?: a case study., and . ICSSP, page 101-109. ACM, (2011)Teaching university students Kanban with a collaborative board game., , and . ICSE (Companion Volume), page 471-480. ACM, (2016)Effects of four distances on communication processes in global software projects., , and . ESEM, page 231-234. ACM, (2012)Near-Synchronicity and Distance: Instant Messaging as a Medium for Global Software Engineering., , and . ICGSE, page 149-153. IEEE Computer Society, (2012)Scaling Scrum in a Large Globally Distributed Organization: A Case Study., and . ICGSE, page 74-83. IEEE Computer Society, (2016)