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Commercial virtual reality displays: Issues of performance and simulator sickness from exocentric depth-perception tasks.

, , and . Displays, (2021)

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Using Head-Mounted Displays for Virtual Reality: Investigating Subjective Reactions to Eye-Tracking Scenarios., , and . HCI (9), volume 12770 of Lecture Notes in Computer Science, page 381-394. Springer, (2021)Performance, Simulator Sickness, and Immersion of a Ball-Sorting Task in Virtual and Augmented Realities., , and . HCI (10), volume 12190 of Lecture Notes in Computer Science, page 522-534. Springer, (2020)Usability Dimensions of Simulated Detectors for Improvised Explosive Devices., , , , , and . HCI (34), volume 12214 of Lecture Notes in Computer Science, page 130-143. Springer, (2020)Avatar Types Matter: Review of Avatar Literature for Performance Purposes., and . HCI (10), volume 9740 of Lecture Notes in Computer Science, page 14-21. Springer, (2016)An analysis of questionnaires and performance measures for a simulation-based kinesic cue detection task., , , , and . WSC, page 3110-3121. IEEE, (2016)Oculus Rift Versus HTC Vive: Usability Assessment from a Teleportation Task., , , , , and . HCI (9), volume 11574 of Lecture Notes in Computer Science, page 247-257. Springer, (2019)Contrasting Instructional Strategies Suited to a Detection Task: Examining Differences in Subjective Workload., , , , and . HCI (10), volume 10280 of Lecture Notes in Computer Science, page 261-273. Springer, (2017)Commercial virtual reality displays: Issues of performance and simulator sickness from exocentric depth-perception tasks., , and . Displays, (2021)A Usability and Workload Investigation: Using Video Games to Compare Two Virtual Reality Systems., and . AHFE (22), volume 973 of Advances in Intelligent Systems and Computing, page 354-363. Springer, (2019)