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Другие публикации лиц с тем же именем

On the beat!: timing and tension for dynamic characters., , , и . Symposium on Computer Animation, стр. 239-247. Eurographics Association, (2007)A Practical and Configurable Lip Sync Method for Games., , , и . MIG, стр. 131-140. ACM, (2013)An example-based motion synthesis technique for locomotion and object manipulation., , и . I3D, стр. 95-102. ACM, (2012)Rapid photorealistic blendshapes from commodity RGB-D sensors., , , , , , , , и . I3D, стр. 134. ACM, (2015)A simple method for high quality artist-driven lip syncing., , и . I3D, стр. 181. ACM, (2013)Learning a Game Strategy Using Pattern-Weights and Self-play., , и . Computers and Games, том 2883 из Lecture Notes in Computer Science, стр. 42-60. Springer, (2002)Dynamic Animation and Control Environment., , и . Graphics Interface, стр. 61-70. Canadian Human-Computer Communications Society, (2005)Study of detecting behavioral signatures within DeepFake videos., , , , , и . CoRR, (2022)Smart Mobile Virtual Humans: "Chat with Me!"., , , , и . IVA, том 9238 из Lecture Notes in Computer Science, стр. 475-478. Springer, (2015)Mobile personal healthcare mediated by virtual humans., , , , , и . IUI Companion, стр. 21-24. ACM, (2014)