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Social cooperation and competition in the mixed reality space eXperience Induction Machine XIM.

, , , , and . Virtual Reality, 13 (3): 153-158 (2009)

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Computing Information Integration in Brain Networks., and . NetSci-X, volume 9564 of Lecture Notes in Computer Science, page 136-146. Springer, (2016)Integrating neuroscience-based models towards an autonomous biomimetic Synthetic Forager., , , , , and . ROBIO, page 210-215. IEEE, (2011)Multilevel analysis of classical conditioning in a behaving real world artifact., , , , and . Robotics Auton. Syst., 16 (2-4): 247-265 (1995)An interactive space that learns to influence human behavior., , and . IEEE Trans. Syst. Man Cybern. Part A, 35 (1): 66-77 (2005)Live Soundscape Composition Based on Synthetic Emotions., , and . IEEE Multim., 10 (4): 82-90 (2003)Emotional Responses to the Perceptual Dimensions of Timbre: A Pilot Study Using Physically Inspired Sound Synthesis, and . Proceedings of the 7th International Symposium on Computer Music Modeling, Malaga, Spain, (June 2010)Towards Affective State Modulation Through Sonic Therapy, and . Poster, (February 2009)The eXperience Induction Machine: A New Paradigm for Mixed Reality Interaction Design and Psychological Experimentation, , , , , , , , , and . Springer, (2009)17 dec 2009 In Press.Effects of Sound Features on the Affective State of Dementia Patients, , , , and . Poster, (February 2008)Towards Interactive Sonic Therapy, and . Annual CyberTherapy and CyberPsychology 2009 Conference, Villa Caramora, Italy, Frontiers in Neuroengineering, (June 2009)