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Online engagement and performance on formative assessments mediate the relationship between attendance and course performance, and . International Journal of Educational Technology in Higher Education, (January 2022)Choosing versus Receiving Feedback: The Impact of Feedback Valence on Learning in an Assessment Game., and . EDM, page 341-346. International Educational Data Mining Society (IEDMS), (2016)A Demonstration of Agent Learning with Action-Dependent Learning Rates in Computer Role-Playing Games., and . AIIDE, The AAAI Press, (2008)A Neural Network Approach to Estimate Student Skill Mastery in Cognitive Diagnostic Assessments., , and . EDM, International Educational Data Mining Society (IEDMS), (2017)ScriptEase: Generative Design Patterns for Computer Role-Playing Games., , , , , and . ASE, page 88-99. IEEE Computer Society, (2004)A Demonstration of ScriptEase Ambient and PC-Interactive Behavior Generation for Computer Role-Playing Games., , , , , , and . AIIDE, page 141-142. The AAAI Press, (2006)A digital game-based assessment of middle-school and college students' choices to seek critical feedback and to revise., , and . Br. J. Educ. Technol., 50 (6): 2977-3003 (2019)Predicting pre-service teachers' computational thinking skills using machine learning classifiers., and . Educ. Inf. Technol., 28 (9): 11447-11467 (September 2023)Interactive Story Writing in the Classroom: Using Computer Games., , , , , , , , and . DiGRA Conference, (2005)Generating Ambient Behaviors in Computer Role-Playing Games., , , , , , and . INTETAIN, volume 3814 of Lecture Notes in Computer Science, page 34-43. Springer, (2005)