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XLR (piXel Loss Rate): A Lightweight Indicator to Measure Video QoE in IP Networks., , , , and . IEEE Trans. Netw. Serv. Manag., 17 (2): 1096-1109 (2020)Methodology to Assess Quality, Presence, Empathy, Attitude, and Attention in 360-degree Videos for Immersive Communications., , , and . IEEE Trans. Affect. Comput., 14 (3): 2375-2388 (July 2023)An eXtended Reality Offloading IP Traffic Dataset and Models., , , , , , and . CoRR, (2023)Emerging Telepresence Technologies for Hybrid Meetings: an Interactive Workshop., , , , , , , , , and . CSCW Companion, page 547-552. ACM, (2023)Practical Characterization of Cell-Electrode Electrical Models in Bio-Impedance Assays., , , , , , , and . BIODEVICES, page 100-108. SciTePress, (2018)Emerging Telepresence Technologies in Hybrid Learning Environments., , , , , , , , , and 1 other author(s). CHI Extended Abstracts, page 85:1-85:5. ACM, (2022)Ecological Validity through Gamification: an Experiment with a Mixed Reality Escape Room., , , , and . AIVR, page 179-183. IEEE, (2021)Content-immersive Subjective Quality Assessment in Long Duration 360-degree Videos., , , and . QoMEX, page 73-78. IEEE, (2023)Exploring the Realverse: Building, Deploying, and Managing QoE in XR Communications.. ITU K, page 1-11. IEEE, (2022)DRoom: A Gamified Demonstration of Real Haptics Technology., , , , and . VR Workshops, page 821-822. IEEE, (2020)