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Mobile exergaming: exergames on the go., and . MOBILESoft, page 25-26. ACM, (2016)A novel way to conduct human studies and do some good., , , and . CHI Extended Abstracts, page 4699-4702. ACM, (2010)NEAT-o-Games: blending physical activity and fun in the daily routine., , , , , and . Comput. Entertain., 6 (2): 21:1-21:22 (2008)Physiology-based face recognition., , and . AVSS, page 354-359. IEEE Computer Society, (2005)Pose-Invariant Physiological Face Recognition in the Thermal Infrared Spectrum., , and . CVPR Workshops, page 53. IEEE Computer Society, (2006)Physiological face recognition is coming of age., and . CVPR, page 128-135. IEEE Computer Society, (2009)A Comparative Analysis of Thermal and Visual Modalities for Automated Facial Expression Recognition., , , and . ISVC (2), volume 7432 of Lecture Notes in Computer Science, page 51-60. Springer, (2012)Activity Awareness: from Predefined Events to New Pattern Discovery., , , and . ICVS, page 11. IEEE Computer Society, (2006)Biofeedback Arrests Sympathetic and Behavioral Effects in Distracted Driving., , , , , , and . IEEE Trans. Affect. Comput., 12 (2): 453-465 (2021)Physiology-Based Face Recognition in the Thermal Infrared Spectrum., , , and . IEEE Trans. Pattern Anal. Mach. Intell., 29 (4): 613-626 (2007)