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Wizard of Oz support throughout an iterative design process., , , , , и . IEEE Pervasive Computing, 4 (4): 18-26 (2005)Supporting interaction in augmented reality in the presence of uncertain spatial knowledge., , и . UIST, стр. 111-114. ACM, (2005)(in)box with Malcom., , , и . Creativity & Cognition, стр. 455-456. ACM, (2009)An Evaluation of Graphical Context as a Means for Ameliorating the Effects of Registration Error., , и . IEEE Trans. Vis. Comput. Graph., 15 (2): 179-192 (2009)Content Generation for Workforce Training., , , , , , и . CoRR, (2019)Art of defense: a collaborative handheld augmented reality board game., , , , и . Sandbox@SIGGRAPH, стр. 135-142. ACM, (2009)A non-photorealistic rendering framework with temporal coherence for augmented reality., , и . ISMAR, стр. 151-160. IEEE Computer Society, (2012)OSGAR: A Scene Graph with Uncertain Transformations., , и . ISMAR, стр. 6-15. IEEE Computer Society, (2004)Adaptive 3D UI Placement in Mixed Reality Using Deep Reinforcement Learning., , , , , и . CHI Extended Abstracts, стр. 32:1-32:7. ACM, (2024)DART: a toolkit for rapid design exploration of augmented reality experiences., , , и . UIST, стр. 197-206. ACM, (2004)