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Converting maintenance actions into standard symbols for Augmented Reality applications in Industry 4.0.

, , , , , and . Comput. Ind., (2018)

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An Exploratory Study on the Effect of Virtual Environments on Cognitive Performances and Psychophysiological Responses., , , , , , , , and . Cyberpsychology Behav. Soc. Netw., 25 (10): 666-671 (2022)Converting maintenance actions into standard symbols for Augmented Reality applications in Industry 4.0., , , , , and . Comput. Ind., (2018)Affective Virtual Reality: How to Design Artificial Experiences Impacting Human Emotions., , , , , , and . IEEE Computer Graphics and Applications, 41 (6): 171-178 (2021)Design of a Serious Game for Children to Raise Awareness on Plastic Pollution and Promoting Pro-Environmental Behaviors., , , , , , and . J. Comput. Inf. Sci. Eng., (2021)Extended Reality-Assisted Risk Assessment in Conceptual Product Development., and . PRO-VE, volume 688 of IFIP Advances in Information and Communication Technology, page 269-281. Springer, (2023)Boosting Value Co-creation in the Road Construction Industry Through Virtual Prototyping., , and . PRO-VE, volume 662 of IFIP Advances in Information and Communication Technology, page 613-622. Springer, (2022)Designing virtual environments for attitudes and behavioral change in plastic consumption: a comparison between concrete and numerical information., , , , , , and . Virtual Real., 25 (1): 107-121 (2021)Looking Into a Future Which Hopefully Will Not Become Reality: How Computer Graphics Can Impact Our Behavior - A Study of the Potential of VR., and . IEEE Computer Graphics and Applications, 40 (5): 82-88 (2020)A design methodology for affective Virtual Reality., , , , , , , , and . Int. J. Hum. Comput. Stud., (2022)Promoting eco-driving behavior through multisensory stimulation: a preliminary study on the use of visual and haptic feedback in a virtual reality driving simulator., , , , , , and . Virtual Real., 25 (4): 945-959 (2021)