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Interactive exhibitions design: what can we learn from cultural heritage professionals?, , , and . NordiCHI, page 598-607. ACM, (2014)Co-design goes large., , , , and . Interactions, 26 (5): 58-63 (2019)Human-Computer Interactions in Museums, and . Synthesis Lectures on Human-Centered Informatics Morgan & Claypool Publishers, (2019)Exploring Flash Fiction for the Collaborative Interpretation of Qualitative Data., and . ECSCW Exploratory Papers, Demos and Posters, European Society for Socially Embedded Technologies (EUSSET), (2019)Articulating Co-Design in Museums: Reflections on Two Participatory Processes., , , , , , and . CSCW, page 13-25. ACM, (2016)Can digital interactions support new dialogue around heritage?. Interactions, 25 (2): 24-25 (2018)Interaction Design @ IDC Limerick., and . IxD&A, (2005)Tools for Open Interpretation: Using Novel, Non-desktop Computing to Support Multiple Perspectives in Children's Historical Understanding., , , , , , and . ICLS, International Society of the Learning Sciences, (2004)Enhancing Children's Learning in Museums: A Design-based Research Approach., , , , , , and . ICLS, International Society of the Learning Sciences, (2006)Making Home Work Places., , and . ECSCW, European Society for Socially Embedded Technologies (EUSSET), (2020)