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Evolving competitive car controllers for racing games with neuroevolution.

, , and . GECCO, page 1179-1186. ACM, (2009)

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TrackGen: An interactive track generator for TORCS and Speed-Dreams., , and . Appl. Soft Comput., (2015)Automatic Track Generation for High-End Racing Games Using Evolutionary Computation., , and . IEEE Trans. Comput. Intell. AI Games, 3 (3): 245-259 (2011)IEEE CIG 2009 Conference Report Conference Report., , and . IEEE Comput. Intell. Mag., 5 (2): 20-22 (2010)Advanced overtaking behaviors for blocking opponents in racing games using a fuzzy architecture., , , and . Expert Syst. Appl., 40 (16): 6447-6458 (2013)Learning drivers for TORCS through imitation using supervised methods., , and . CIG, page 148-155. IEEE, (2009)Searching for the optimal racing line using genetic algorithms., , , and . CIG, page 388-394. IEEE, (2010)Evolving competitive car controllers for racing games with neuroevolution., , and . GECCO, page 1179-1186. ACM, (2009)The 2009 Simulated Car Racing Championship., , , , , , , , , and 2 other author(s). IEEE Trans. Comput. Intell. AI Games, 2 (2): 131-147 (2010)On-line neuroevolution applied to The Open Racing Car Simulator., , and . IEEE Congress on Evolutionary Computation, page 2622-2629. IEEE, (2009)Simulated Car Racing Championship: Competition Software Manual, , and . CoRR, (2013)