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Identifying, relating, and evaluating design patterns for the design of software for synchronous collaboration.. EICS, стр. 323-326. ACM, (2011)GemChecker: Reporting on the Status of Gems in Ruby on Rails Projects., и . ICSME, стр. 700-704. IEEE Computer Society, (2018)A design pattern mining method for interaction design.. EICS, стр. 217-222. ACM, (2011)On the use of design patterns in collaborative design processes., и . DESIRE, стр. 245-254. ACM, (2011)The Impact of Undergraduate Mentorship on Student Satisfaction and Engagement, Teamwork Performance, and Team Dysfunction in a Software Engineering Group Project., и . SIGCSE, стр. 128-134. ACM, (2020)Exploring the Gap between the Student Expectations and the Reality of Reamwork in Undergraduate Software Engineering Group Projects, и . Journal of Systems and Software, (2019)https://doi.org/10.1016/j.jss.2019.110393.Using Extreme Characters to Teach Requirements Engineering., и . CSEE&T, стр. 107-111. IEEE, (2017)Using design patterns in collaborative interaction design processes.. CSCW (Companion), стр. 107-110. ACM, (2012)Design Patterns in the Design of Systems for Creative Collaborative Processes.. IS-EUD, том 6654 из Lecture Notes in Computer Science, стр. 359-362. Springer, (2011)Identifying Implicit Vulnerabilities Through Personas as Goal Models., , , и . CyberICPS/SECPRE/ADIoT@ESORICS, том 12501 из Lecture Notes in Computer Science, стр. 185-202. Springer, (2020)