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Universal Access for Social XR Across Devices: The Impact of Immersion on the Experience in Asymmetric Virtual Collaboration

, , , and . Proceedings of the 31st IEEE Virtual Reality conference (VR '24), IEEE, (2024)

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Using the Web and Jini to link Vending Machines and Enterprise Systems., , and . TOOLS (36), page 260-264. IEEE Computer Society, (2000)High Q impedance matching for RF energy harvesting applications., and . IDAACS-SWS, page 45-50. IEEE, (2016)Integration von Transportdaten in den E-Commerce Workflow., , and . GI Jahrestagung (2), volume 157 of Schriftenreihe der Österreichischen Computer-Gesellschaft, page 865-870. Konstanz UVK-Verl.-Ges., (2001)Universal Access for Social XR Across Devices: The Impact of Immersion on the Experience in Asymmetric Virtual Collaboration, , , and . Proceedings of the 31st IEEE Virtual Reality conference (VR '24), IEEE, (2024)Mobile commerce in rural South Africa - Proof of concept of mobile solutions for the next billion mobile consumers., , , , , and . WOWMOM, page 1-3. IEEE Computer Society, (2009)Integration of Goods Delivery Supervision into E-commerce Supply Chain., , and . WELCOM, volume 2232 of Lecture Notes in Computer Science, page 206-218. Springer, (2001)Playing with Dynamic Systems - Battling Swarms in Virtual Reality., , and . EvoApplications, volume 12694 of Lecture Notes in Computer Science, page 309-324. Springer, (2021)GUI 4D - The Role and the Impact of Visual, Multimedia and Multilingual User Interfaces in ICT Applications and Services for Users Coming from the Bottom of the Pyramid - First Concepts, Prototypes and Experiences., , , , , and . Expanding the Frontiers of Visual Analytics and Visualization, Springer, (2012)Horde Battle III or How to Dismantle a Swarm, , and . 2020 IEEE Conference on Games (CoG), page 640-641. Osaka, Japan, IEEE, (2020)Computerized system for automatically monitoring processing of objects, , , , , and . (2003)US Patent 6,614,351.