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On-the-Fly Texture Computation for Real-Time Surface Shading.

, , and . IEEE Computer Graphics and Applications, 18 (2): 44-58 (1998)

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On-the-Fly Texture Computation for Real-Time Surface Shading., , and . IEEE Computer Graphics and Applications, 18 (2): 44-58 (1998)Coherent Layer Peeling for Transparent High-Depth-Complexity Scenes., , and . Graphics Hardware, page 33-40. Eurographics Association, (2008)Rapid, stable fluid dynamics for computer graphics., and . SIGGRAPH, page 49-57. ACM, (1990)Particle-Based Fluid Simulation on the GPU., , and . International Conference on Computational Science (4), volume 3994 of Lecture Notes in Computer Science, page 228-235. Springer, (2006)Globular dynamics: A connected particle system for animating viscous fluids., and . Comput. Graph., 13 (3): 305-309 (1989)Guided Procedural Modeling., , , and . Comput. Graph. Forum, 30 (2): 325-334 (2011)Rondeau.. SIGGRAPH Electronic Art and Animation Catalog, page 167. ACM, (1998)A progressive multi-pass method for global illumination., , , and . SIGGRAPH, page 165-174. ACM, (1991)Solving general shallow wave equations on surfaces., , and . Symposium on Computer Animation, page 229-238. Eurographics Association, (2007)Rendering Hyper-Sprites in Real Time., and . Rendering Techniques, page 193-198. Springer, (1998)