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PROGDASH: Lessons Learned from a Learning Dashboard In-the-wild., , and . CSEDU (2), page 105-117. SCITEPRESS, (2020)The Everyday Experience of Connectivity Limits - Insights from French Students during the Covid Pandemic., , and . IHM, page 14:1-14:11. ACM, (2023)The eLabBench in the wild: supporting exploration in a molecular biology lab., , and . CHI, page 3051-3060. ACM, (2012)Interacting with temporal data., , and . CHI Extended Abstracts, page 4783-4786. ACM, (2009)Sharing, Human Values, and Computer Activity Tracking., , , and . CSCW Companion, page 233-236. ACM, (2016)Interfaces réflexives, faciliter la co-adaptation avec des historiques d'interaction.. IHM, page 257-260. ACM, (2007)What's the Situation with Situated Visualization? A Survey and Perspectives on Situatedness., , , , and . IEEE Trans. Vis. Comput. Graph., 28 (1): 107-117 (2022)Toccata: A Multi-Device System for Activity Scripting and Classroom Orchestration., , and . CSCL, International Society of the Learning Sciences, (2019)Avec le temps!: time, tempo, and turns in human-computer interaction., , , , , and . CHI Extended Abstracts, page 3303-3306. ACM, (2013)Long-Term Experiences with an Iterative Design of a QR-Code-Based Payment System for Beverages., , , , , , , , , and 5 other author(s). INTERACT (4), volume 8120 of Lecture Notes in Computer Science, page 587-594. Springer, (2013)