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Components of the visual computer: a review of relevant technologies., and . Vis. Comput., 9 (3): 115-142 (1992)Vu: visual user-interface design.. Vis. Comput., 6 (4): 230-241 (1990)Close encounters with VR: 100, 000 experiences.. VRST, page 1-2. ACM, (1996)Creating Graphical Interfaces through Graphical Interaction., , and . VL, page 187-193. IEEE Computer Society, (1990)Linking information for mobile use., , and . Mobility Conference, page 607-613. ACM, (2007)Guest Editor's Introduction: Content Repurposing.. IEEE Multim., 11 (1): 20-21 (2004)Introduction to the Special Issue on Virtual Reality., and . ACM Trans. Comput. Hum. Interact., 2 (3): 177-178 (1995)BrickNet: A Software Toolkit for Network-Based Virtual Worlds., , , and . Presence Teleoperators Virtual Environ., 3 (1): 19-34 (1994)Sage: creating reusable, modularized interactive behaviors by demonstration., and . CHI Conference Companion, page 297-298. ACM, (1994)DEVI: A 3-D Constraint-based Geometry Editor that Infers Constraints., and . MMM, page 45-56. World Scientific, (1993)