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Multimodal Affect and Aesthetic Experience., , , and . ICMI, page 888-889. ACM, (2020)Spatialized Audio in a Custom-Built OpenGL-Based Ear Training Virtual Environment., , , and . IEEE Computer Graphics and Applications, 40 (5): 67-81 (2020)Developing Games For The Purposes of Rote Learning for Keyboard and Piano., , , , , and . CoG, page 724-727. IEEE, (2020)The Crypt of Notation: Rote Learning through Video Games For Adult Beginner Keyboard Learners., , , and . FDG, page 76:1-76:8. ACM, (2022)4th International Workshop on Multimodal Affect and Aesthetic Experience., , , , , and . ICMI, page 814-815. ACM, (2023)Workshop on Multimodal Affect and Aesthetic Experience., , , , , and . ICMI, page 868-869. ACM, (2021)Multimodal Affect and Aesthetic Experience., , , , , and . ICMI, page 797-798. ACM, (2022)Learning Through Play; a Study Investigating How Effective Video Games Can Be Regarding Keyboard Education at a Beginner Level., , , , , and . FDG, page 18:1-18:12. ACM, (2021)Virtual Reality Ear Training System: A study on Spatialised Audio in Interval Recognition., , and . VS-GAMES, page 1-4. IEEE, (2019)