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Pneunocchio: A playful nose augmentation for facilitating embodied representation.

, , , , , , , and . UIST (Adjunct Volume), page 40:1-40:3. ACM, (2023)

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Human-Computer Integration (Dagstuhl Seminar 18322)., , and . Dagstuhl Reports, 8 (8): 18-47 (2018)Technology futures: Towards understanding how to design awe-inspiring futures., , and . Int. J. Hum. Comput. Stud., (2023)Reducing Perceived Waiting Time in Theme Park Queues via an Augmented Reality Game., , , , , , , , and . ACM Trans. Comput. Hum. Interact., 27 (1): 3:1-3:30 (2020)Shelfie: A Framework for Designing Material Representations of Physical Activity Data., , and . ACM Trans. Comput. Hum. Interact., 27 (3): 14:1-14:52 (2020)Brain-Computer Integration: A Framework for the Design of Brain-Computer Interfaces from an Integrations Perspective., , and . ACM Trans. Comput. Hum. Interact., 30 (6): 86:1-86:48 (December 2023)On Eliciting a Sense of Self when Integrating with Computers., , , , and . AHs, page 68-81. ACM, (2022)The "Logic Bonbon": A Computable Food, Or an Eatable Computer?, and . Conference on Designing Interactive Systems (Companion Volume), page 77-80. ACM, (2023)Dancing Delicacies: Designing Computational Food for Dynamic Dining Trajectories., , , , , , and . Conference on Designing Interactive Systems, page 244-262. ACM, (2023)Crowdsourcing Synchronous Spectator Support: (go on, go on, you're the best)n-1., , , and . CHI, page 757-766. ACM, (2015)How far is up?: encouraging social interaction through children's book app design., and . CHI Extended Abstracts, page 483-486. ACM, (2014)