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Gamification of cooperation: A framework, literature review and future research agenda.

, , , and . Int. J. Inf. Manag., (2022)

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Successful Business Model Types of Cloud Providers., , and . Business & Information Systems Engineering, 59 (4): 223-233 (2017)Augmenting the Task of Exercise Gamification: An Expert View on the Adoption of a New Technology for Deploying Existing Virtual Environments in Virtual Urban Exergames., , , and . PACIS, page 125. (2017)Digitalisierung in der Stressprävention - eine qualitative Interviewstudie zu Nutzenpotenzialen., , and . Wirtschaftsinformatik, page 942-956. University of Siegen, Germany / AISeL, (2019)Towards a Consumer Cloud Computing Maturity Model - Proposition of Development Guidelines, Maturity Domains and Maturity Levels., , , and . PACIS, page 211. (2013)Conceptualizing the Quantification of the Carbon Footprint of IT-Services., , , and . ITEE, page 77-92. Springer, (2013)How Sustainable is COBIT 5? Insights from Theoretical Analysis and Empirical Survey Data., , , and . AMCIS, Association for Information Systems, (2013)An Exploratory Study on Cloud Strategies., , , and . AMCIS, Association for Information Systems, (2013)Economics of a Quality-of-Service interconnection market - A simulation-based analysis of a market scenario., , , and . ICIS, Association for Information Systems, (2011)Informationstechnische Herausforderungen bei der Umsetzung unternehmensübergreifender Geschäftsprozesse am Beispiel der Versicherungswirtschaft., , and . Wirtschaftsinformatik, page 16. Physica Verlag / Springer, (2001)Relativer Vorteil im Unterhaltungserleben virtueller Welten - Eine empirische Analyse am Beispiel "World of Warcraft"., , and . i-com, 10 (1): 49-57 (2011)