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Audio in place: media, mobility & HCI - creating meaning in space.

, , , and . MobileHCI Adjunct, page 1045-1048. ACM, (2016)

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Demo hour., , , , , , , , , and 3 other author(s). Interactions, 26 (4): 8-11 (2019)Augmenting Guitars for Performance Preparation., , , and . Audio Mostly Conference, page 69-75. ACM, (2019)Following the journey of scores through a complex musical work., , and . Audio Mostly Conference, page 249-252. ACM, (2020)Jess+: AI and robotics with inclusive music-making., , , and . CHI, page 33:1-33:17. ACM, (2024)The Audible Artefact: Promoting Cultural Exploration and Engagement with Audio Augmented Reality., , , , and . Audio Mostly Conference, page 176-182. ACM, (2019)ALTCAI: Enabling the Use of Embodied Conversational Agents to Deliver Informal Health Advice during Wizard of Oz Studies., , , , , , , and . CUI, page 26:1-26:5. ACM, (2021)Materialising contexts: virtual soundscapes for real-world exploration., , , and . Pers. Ubiquitous Comput., 25 (4): 623-636 (2021)The Rough Mile: Reframing Location Through Locative Audio., , , and . Audio Mostly Conference, page 41:1-41:8. ACM, (2017)An AI-Based Design Framework to Support Musicians' Practices., , , , and . Audio Mostly Conference, page 42:1-42:5. ACM, (2018)Encumbered Interaction: a Study of Musicians Preparing to Perform., , , , and . CHI, page 476. ACM, (2019)