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Textual Statistics and Named Entity Recognition Applied to Game of Thrones Novels.

, , , , and . AINA Workshops, volume 1150 of Advances in Intelligent Systems and Computing, page 214-222. Springer, (2020)

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Mining Offensive Language on Social Media., , , and . CLiC-it, volume 2006 of CEUR Workshop Proceedings, CEUR-WS.org, (2017)Text Analysis on User Generated Content: The Rap Lyrics Challenge., , , and . AINA Workshops, page 657-662. IEEE Computer Society, (2018)Museums' Tales: Visualizing Instagram Users' Experience., , and . 3PGCIC, volume 96 of Lecture Notes in Networks and Systems, page 234-245. Springer, (2019)RAPSCAPE - un'esplorazione dell'universo linguistico del rap attraverso il text-mining e la data-visualization., , , and . DH, page 648-651. Alliance of Digital Humanities Organizations (ADHO), (2016)Research Topics: A Multidisciplinary Analysis of Online Communities to Detect Policy-Making Indicators., and . 3PGCIC, volume 96 of Lecture Notes in Networks and Systems, page 246-257. Springer, (2019)Textual Statistics and Named Entity Recognition Applied to Game of Thrones Novels., , , , and . AINA Workshops, volume 1150 of Advances in Intelligent Systems and Computing, page 214-222. Springer, (2020)Experiencing Museums A Qualitative and Quantitative Description About Igers' Narration of an Exhibit Space., , and . AINA Workshops, volume 1150 of Advances in Intelligent Systems and Computing, page 1011-1018. Springer, (2020)#andràtuttobene: Images, Texts, Emojis and Geodata in a Sentiment Analysis Pipeline., , and . CLiC-it, volume 2769 of CEUR Workshop Proceedings, CEUR-WS.org, (2020)